PlateController
API reference for PlateController component.
PlateController
is an optional provider component that facilitates accessing specific Plate Stores from outside their respective Plate
components.
PlateController Store
State
The PlateController Store contains the information required to fetch a Plate Store based on its id
, and to determine which id
is currently active.
Attributes
- Default:
null
- Default:
[]
- Default:
{}
The id
of the most recently focused Plate editor.
The id
's of all primary Plate editors. By default, an editor is considered primary unless primary={false}
was passed to its Plate
component.
A map from the id
of each mounted Plate editor to the JotaiStore
corresponding to that editor's Plate Store.
Usage Patterns
Specific Editor by ID
PlateController
can be used to access the store of a specific editor using its id
. Note that if a matching editor cannot be found, an immutable fallback editor will be returned instead.
const App = withHoc(PlateController, () => {
const mainEditor = useEditorRef('main');
useEffect(() => {
if (!mainEditor.isFallback) {
console.log('Editor mounted', mainEditor);
}
}, [mainEditor]);
return (
<>
<Plate id="main">
<PlateContent />
</Plate>
<Plate id="secondary">
<PlateContent />
</Plate>
</>
);
});
Active Editor
If hooks like useEditorRef
are used inside a PlateController
without an explicit id
, they will resolve to the currently active editor.
The active editor is determined as follows:
- If some editor has been focused, return the last such editor.
- If some editor is primary, return the first-mounted such editor.
- Otherwise, return an immutable fallback editor.
const App = withHoc(PlateController, () => {
const activeEditorId = usePlateId();
const isFallback = !useEditorMounted();
const message = isFallback
? 'Please focus an editor'
: `Active editor: ${activeEditorId}`;
return (
<main>
<p>{message}</p>
<Plate id="main" primary={false}>
<PlateContent />
</Plate>
<Plate id="secondary" primary={false}>
<PlateContent />
</Plate>
</main>
);
});
Dealing with Fallback Editors
When a hook called inside a PlateController
fails to locate a matching Plate Store, it will use Plate Store's default values. The default value for editor
is createPlateFallbackEditor()
. A fallback editor works like an empty Plate editor with no plugins, except it throws a runtime error if it receives a Slate operation (i.e. it is immutable and must not be used in transforms).
The rationale behind this is to ensure that code that queries the editor (such as determining whether toolbar buttons are active) fails silently with a sensible default value, while code that transforms the editor (such as pressing a toolbar button) fails loudly with an error.
There are two ways to determine if you're working with a fallback editor or a real editor:
useEditorMounted
returnsfalse
if no mounted editor could be resolvededitor.isFallback
istrue
for fallback editors
When using hooks like useEditorRef
inside a PlateController
, you should code defensively to ensure that fallback editors are handled appropriately should they arise. For example, you can disable toolbar buttons if useEditorMounted
returns false
, or ignore events if editor.isFallback
is true
.
const App = withHoc(PlateController, () => {
const activeEditor = useEditorRef();
const toggleBold = () => {
if (activeEditor.isFallback) return;
toggleMark(activeEditor, { key: MARK_BOLD });
};
return (
<main>
<button type="button" onClick={toggleBold}>
Bold
</button>
<Plate id="main" primary={false}>
<PlateContent />
</Plate>
<Plate id="secondary" primary={false}>
<PlateContent />
</Plate>
</main>
);
});
const App = withHoc(PlateController, () => {
const activeEditor = useEditorRef();
const isFallback = !useEditorMounted();
const toggleBold = () => {
toggleMark(activeEditor, { key: MARK_BOLD });
};
return (
<main>
<button
type="button"
onClick={toggleBold}
disabled={isFallback}
>
Bold
</button>
<Plate id="main" primary={false}>
<PlateContent />
</Plate>
<Plate id="secondary" primary={false}>
<PlateContent />
</Plate>
</main>
);
});